![]() Basically, all those promised features were basically thrown out the window, not because they didn't think it worthwhile to fulfill them, but something like the scope being way too big for the team at the time. Then something happened, just about everything about the game got changed or was planned to change, and I think that the original developer/developers either left or changed position within the studio. Back then you had your own room and just about everything about the game was different. Well, that's one way to scare away players for future titles once and for all!Ĭorrect me if I'm wrong, but if I remember correctly, the game's developement and goal had a mayor shake-up back in the day, some time after it was renamed Wolcen. ![]() IN THE CRY ENGINE, WHICH HAS ITS OWN PROGRAMMING PIPELINE ESPECIALLY FOR CONTROLLERS!!! And you just ♥♥♥♥ on your promises. And you are apparently too incompetent for that. ![]() Game studios that often have no more than 5 employees. But we're talking about a ♥♥♥♥♥♥ feature that indie producers offer right at release without any problems. If it was something earth-shattering, like a complete overhaul of the loot system, the graphics, or some other complicated feature.yes, then I might have some understanding. Now it's 2022 and controller support is still not in the game. At that time it was understandable that you first had to fix the countless bugs and problems with the gameplay. ![]() We could read from your site that you are working hard on the promised features that are still missing. And with a mouse and keyboard, it's rather suboptimal. I like to play in front of the PC, but especially after a hard day at work, I prefer to lie on my couch and play in front of the big TV. When I supported the game back then, I think it was still called Umbra, one of the reasons was the promised controller support. ![]()
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